#include <OgreEntity.h>
#include <OgrePrerequisites.h>

#define DLL_EXPORT __declspec(dllexport)

using namespace Ogre;

extern "C" DLL_EXPORT void call_setMaterialName(Entity *ptr, const char *name, const char *groupName)
{
	ptr->setMaterialName(name, groupName);
}

extern "C" DLL_EXPORT void call_setCastShadows(Entity *ptr, bool enabled)
{
	ptr->setCastShadows(enabled);
}